1: Slight Bonding | Enabled - Disable |
2: Medium Bonding | Enabled - Disable |
3: Extreme Bonding | Enabled - Disable |
4: One-Sided Fight | Enabled - Disable |
5: Two-Sided Fight | Enable - Disabled |
6: Improving Audience Perception | Enabled - Disable |
7: Improving Relationships | Enabled - Disable |
8: Sharing a Story | Enabled - Disable |
9: Inappropriate Comment | Enabled - Disable |
10: Emotional Breakdown | Enabled - Disable |
11: Bed Flipping | Enabled - Disable |
12: Rescuing the Dog | Enabled - Disable |
13: Praises America | Enabled - Disable |
14: Expresses Need For Money | Enabled - Disable |
15: Earns Money for the House | Enabled - Disable |
16: Threatens to Quit | Enabled - Disable |
17: Accidental Break | Enabled - Disable |
18: Isolates Self From House | Enabled - Disable |
19: Banner Flies Over the Backyard | Enabled - Disable |
20: House Meeting (Good) | Enabled - Disable |
21: House Meeting (Bad) | Enabled - Disable |
22: New Game | Enabled - Disable |
23: Creepy Houseguest | Enabled - Disable |
24: Too Big Ego | Enabled - Disable |
Add an event with one person towards the house.
Add an event with two people in the house.
Reset All Events.
Go back to week 1.
Simulate with these events.